Month: July 2018

AN broken edges solution (with hitches!)

This is a proposed solution for meshes generated from animation nodes which can be useful in many situations like L system. Currently, we use “Edge to Tube” node to generate a mesh for L system, we can see it has broken edges. This problem is especially visible if edges are curved.   instead of using ‘Edges to tube’ we can use skin modifier and use the ‘Edge Width’ float values to set the radius of mesh vertices. Currently, there is no node for that so we can use a script node to write a little bit of simple code. It would...

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